Fashionably Late in Dragon Heist
Late arrivals can be cool, but not when you miss the whole party.
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Late arrivals can be cool, but not when you miss the whole party.
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It used to be that ‘crunch’ was just a way to refer to the rules of an RPG system, separating it from the setting and storytelling ‘fluff’. Over time the meaning has shifted to mean a blend between depth and complexity that makes a game fun from a mechanical point of view.
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When the folks over as Paizo assured us all that Pathfinder 2E was still going to be Pathfinder at heart they certainly weren’t lying. While the playtest rules have certainly been hit with the sandblaster of modernity, they’re still crunchier than a celery and cockroach taco.
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Properly describing Masks of Nyarlathotep requires a lot of different ways to say ‘big’. The ideas it plays with are grand, the scale is epic and the stakes are monumental, though it also comes with a hefty price-tag and a huge amount of information for the GM to process if things are going to run smoothly.
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If you’ve ever thought that your casual My Little Pony game needed to come with more feats and prestige classes, you might want to take a look at the Ponyfinder deal now available through Bundle of Holding.
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The Big Book of Battle Mats is based around an idea so simple that you’ll kick yourself for not thinking of it earlier, and while it’s not the most sophisticated product out there it takes the hassle out of running grid-based RPGs away from home.
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While it may not be the most original or exciting setting out there, Realms of Terrinoth is jam-packed with all the wizards, dragons and magic you could want from a generic fantasy world, making it an ideal starting point for a fantasy campaign with the generic Genesys system.
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It’s hard to appreciate quite how spoiled we are for official Star Wars stories these days. We have piles of novels and comics to read, videogames to bitterly complain about and a new film every year or so. A long, long time ago, however, the only real way to spin new adventures in that galaxy far, far away was to do it yourself.
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After only a couple hours with the quickstart guide, it’s clear that Wrath & Glory is something completely different to Fantasy Flight’s range of Warhammer 40k RPGs. The rules are smoother and are definitely closer to the sweet-spot between grim depression and wild power fantasy that is the series’ hallmark, though there’s a definite lack of polish that really needs to be
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