Swedish RPG publisher Free League, known for games including Tales From the Loop and Mutant: Year Zero, has launched its own community content program through DriveThruRPG, allowing fans to create and sell their own supplements for their games.

Between its weird cults, fast-talking gangsters and ancient horrors, Wrath of N’Kai squeezes so much pulp into its pagecount that you’d be forgiven for thinking it was a squashed orange. This is not, however, a bad thing.
Read more »It’s hard to know what to expect from a book based on a card game, but somehow Tales From the Crucible still managed to surprise me. Where I’d anticipated arcane battles and endless combat I instead found stories of thieves and librarians, of lonely woodland healers and floundering researchers investigating Martian social customs.
Read more »Swedish RPG publisher Free League, known for games including Tales From the Loop and Mutant: Year Zero, has launched its own community content program through DriveThruRPG, allowing fans to create and sell their own supplements for their games.
Read more »Have you ever wished that you could just pluck an atmospheric dungeon off the shelf and get playing with the barest minimum of fuss or faff? Well, this convenience is exactly what the Dungeon Books of Battle Mats offers.
Read more »A couple of weeks ago I made my first ever trip into the dark, dank dungeons of Old-School Revival gaming with Necrotic Gnome’s Old-School Essentials. I returned a little wiser and a little more informed, but I can confidently state that I still don’t get it.
Read more »If you hadn’t already guessed from the title, Thirsty Sword Lesbians looks to be – as the folks in my Twitter feed would put it – a mood.
Read more »The latest supplement to expand Star Trek Adventures’ galaxy of delights doesn’t bring quite the same selection of new options and gear as its predecessors, but it more than makes up for this with brand new ways to play the game. In the Gamma Quadrant supplement, the Federation goes to war.
Read more »The first full-size sourcebook for Pathfinder 2E isn’t going to break any games wide open, but it does an incredible job of offering both a slab of cool, creative character options and expanding players’ abilities to connect with the shared fantasy world of Golarion.
Read more »In a time where most RPG content turns up as a formless PDF there’s something rather wonderful about flicking through the weighty pages of Dungeons on a Dime’s Blood in the Water. However, while it’s a beautiful little book supported with solid writing, a messy structure makes running the adventure a trickier task than you’d hope
Read more »Isn’t it kind of weird that trying to read RPGs on our phones has always been a crappy experience, full of pinch-zooming into columns and blindly scrolling in search of the rule you need? Well, the folks behind Zweihander seem to think so, and are showing off what they think phone-friendly RPGs should look like with a new take on their core rulebook.
Read more »Swedish RPG publisher Free League, known for games including Tales From the Loop and Mutant: Year Zero, has launched its own community content program through DriveThruRPG, allowing fans to create and sell their own supplements for their games.
A couple of weeks ago I made my first ever trip into the dark, dank dungeons of Old-School Revival gaming with Necrotic Gnome’s Old-School Essentials. I returned a little wiser and a little more informed, but I can confidently state that I still don’t get it.
Call of Cthulhu publishers Chaosium have announced they’re developing a tabletop RPG adaption of Rivers of London,Ben Aaranovitch’s series of paranormal police procedural novels. The
Modiphius has announced plans to grow its solid stable of adaptations and licenses with Homeworld: Revelations, a tabletop take on the classic sci-fi strategy videogame.
It’s hard to know what to expect from a book based on a card game, but somehow Tales From the Crucible still managed to surprise me. Where I’d anticipated arcane battles and endless combat I instead found stories of thieves and librarians, of lonely woodland healers and floundering researchers investigating Martian social customs.
Between its weird cults, fast-talking gangsters and ancient horrors, Wrath of N’Kai squeezes so much pulp into its pagecount that you’d be forgiven for thinking it was a squashed orange. This is not, however, a bad thing.