The Dragon Heist Diary: Part Zero
I have a terrible, dreadful, shameful secret to admit. Until a few months ago I’d never run a published RPG campaign.
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I have a terrible, dreadful, shameful secret to admit. Until a few months ago I’d never run a published RPG campaign.
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When Ulisses Spiele took a shot at putting together a Warhammer 40,000 RPG they paired some pretty great ideas with absolutely terrible execution. Like ‘a dozen chops to the neck and the guy’s still screaming’ levels of terrible execution.
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Bleeding candles, big names and weird games – Dragonmeet 2018 was everything you expect from an RPG convention.
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Free ruleset updated with fresh art, design and errata.
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Load the cannons and splice the mainsail, ‘cos this month we’re taking a trip into the briny ocean with Unearthed Arcana: Of Ships and the Sea.
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Late arrivals can be cool, but not when you miss the whole party.
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It used to be that ‘crunch’ was just a way to refer to the rules of an RPG system, separating it from the setting and storytelling ‘fluff’. Over time the meaning has shifted to mean a blend between depth and complexity that makes a game fun from a mechanical point of view.
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When the folks over as Paizo assured us all that Pathfinder 2E was still going to be Pathfinder at heart they certainly weren’t lying. While the playtest rules have certainly been hit with the sandblaster of modernity, they’re still crunchier than a celery and cockroach taco.
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