The Dragon Heist Diary: Part Zero

I have a terrible, dreadful, shameful secret to admit. Until a few months ago I’d never run a published RPG campaign.
Read moreI have a terrible, dreadful, shameful secret to admit. Until a few months ago I’d never run a published RPG campaign.
Read moreA rock-solid slice of hard-ish sci-fi married to a system that offers plenty of crunchy options without drowning folks in tables, charts and sub-rules.
Read moreWhen we describe something as ‘functional’ it’s usually meant as a criticism, but when applied to the Warhammer Fantasy Starter Set it’s meant as a solid endorsement.
Read moreThere’s something delightfully ramshackle about Modiphius’ quest to bring roleplaying into the nuclear wastes of Fallout.
Read moreDepending on your needs Ghosts of Saltmarsh can form the spine of an entire campaign or be pulled apart for one-off adventures, each of which are solidly built and stuffed to the gills with imagination.
Read moreWhen Ulisses Spiele took a shot at putting together a Warhammer 40,000 RPG they paired some pretty great ideas with absolutely terrible execution. Like ‘a dozen chops to the neck and the guy’s still screaming’ levels of terrible execution.
Read moreVery few games surprise me in the way that John Carter of Mars did. In just a few hours its over-the-top heroics and shameless power fantasy had completely captured my imagination.
Read moreMost of the time that politics and gaming cross paths the overlap is subtle. Not this time.
Read moreA slick system that packages up the feel of old-school gaming in a format that feels modern and professional.
Read moreIf you hack through the poor editing and confusing design, Wrath & Glory might well be best Warhammer 40k RPG out there. That, however, is an incredibly big “if”, and one that makes the system hard to recommend in its current state.
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